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Tuesday, February 6

Game Concept: War Game

I was thinking of working out a game which will mock a miniature war game table. Having said that let me list out a few requirements.

This will be done in .Net as a web enabled application.

1. Completed 02.06.07 - User will need to login and register. Authentication will take place through a web service which pings mobeamer.com.

2. Completed 02.06.07 - The playing board will be seen in a top down view.

3. A user will have an "army" list:
  • 1 - Heavy Hitter
  • 2 - Medium Hitters
  • 3 - Light Units
4. Completed 02.06.07 - A user can interact with any active unit.

5. Completed 02.06.07 - After taking action a unit will become inactive for a time period.
2 wait periods, one for moving and one for shooting

6. Completed 02.06.07 - Units can take one of the following actions:
  • Move - Move to a location within their movement range
  • Shoot - Shoot an enemy unit within their shooting range
  • Line of sight will not be taken into account yet.
7. Completed 02.06.07 - Other player's characters can be seen on the map. This will be done by pinging a web service from mobeamer.com. The web service will return all units and thier coordinates on the current map.

8. AI will be extremly simple, as an ai unit becomes active it will shoot any thing within range. If nothing is within range it will move closer to a unit.

Estimates:
1. User Login - 4 hrs
2. Top Down Map - 8 hrs
3. Army Lists - 2 hrs
4. User interact - 2 hrs
5. Inactive Unit - 2 hrs
6. Movement and Target - 8 hrs
7. Communication - 16 hrs
8. AI - 8 hrs

Estimates - Revised 02.07 :
1. User Login - 1 hrs
2. Top Down Map - 2 hrs
3. Army Lists - 4 hrs
4. User interact - 4 hrs
5. Inactive Unit - 1 hrs
6. Movement and Target - 3 hrs
7. Communication - 4 hrs
8. AI - 8 hrs

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