Angels and Demons is the latest game I have been working on. It is a resource management game where the primary resource is souls.
The game starts of simply and gets more complex as you progress. There is a certain language or culture that goes with this game as you will see.
When you start you have to choose a side to join. You can either join the Angels or the Demons. Angels defend a bit better and Demons attack a bit better. Once you have made a choice, you can not change sides.
After you have picked a side you are given a piece of land, called a Holt.A Holt consist of a 7 x 8 grid of land. It is your base of operations...of sorts.
On a Holt you can build structures, each structure allows you to do take different actions. Certain structures train warriors, others will gather souls, others will cast and maintain spells.
Each building that you build increases your Holt's attack and defense powers. Not important right now, but critical later on.
You start the game with 1,000 action points. Action points are the life of the game, they allow you to perform actions. You receive 1 action point per min up to a max of 1,000. (This may change depending on the game server and general feelings of the developer). Action points can not be purchased.
You start with the ability to build three types of buildings:
One that will train warriors. One that will gather souls. And one that will defend your Holt. You can build as many as you want although each building cost a different amount of action points and souls to build.
Each building allows you to "Research" another building. These research able buildings can not be built by you yet, as you do not know "how" to build them. Spend the action points and these buildings will become available to you. The first few are easy to research.
Now this game takes a bit of thought, initially it would appear that if you build a bunch of stuff you can win easily, but you will find that your action points will not be enough. You can not win this game by being the fastest "clicker" or the person who visits the most often. You have to do a bit of planning. Strategy some might say. *grin*
Once you have an Army go exploring, visit the Holts around you and figure out who deserves to die.
The Next Level
There is a meta game, to Angels and Demons. You have your Holt and you can explore the surrounding 8 Holts. These 9 Holts, yours and the 8 around it, make up a Realm.
Initially you are competing with just those folks in your Realm. But when you begin to dominate and hold 3 or more Holts you will receive a "Realm Gate", sometimes called a Neather Rip, this gate will allow you to travel to other Realms.
However it's a double edged sword. Until a Realm Gate is built your realm could not be attacked from other Realms. Now that one exists, other Angels and Demons can enter.
So at this point you are now competing against other Realm holders.
You will always see a ranking for just players who have Holts in your Realm.
You can see a game ranking which ranks you with all players as well.
Tokens and Membership
Members can purchase Tokens. Tokens allow you to perform certain actions quicker but still take action points. For example you purchased a "Fallen Angel" for 500 Action points....normally you would have to wait about 3 hours before that unit is ready to fight. Member tokens can be used to bring that character up to speed immediately. There is a limit to how many tokens you receive each day, and every time a member uses tokens, free tokens are given to Non-members.
Members have special avatars in the rankings, chat and online boards.
Members are able to name their Holt and lay down different floors on their Holts.
Members are able to view a full list of all their buildings and all the outstanding actions for those buildings.
Thanks for reading the post!!!